Abstract
3D audio is concerned with the artificial construction and playback of realistic and stable sound images within a Virtual Auditory Space and has been shown to be useful within the context of the human computer interface. This paper examines some of the issues informing current research in 3D audio and personalised, binaural sound, highlighting potential problems and discussing solutions and future directions for this work.
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© 2002 Springer-Verlag Berlin Heidelberg
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Murphy, D.T., Kelly, M.C., Tew, A.I. (2002). 3D Audio in the 21st Century. In: Miesenberger, K., Klaus, J., Zagler, W. (eds) Computers Helping People with Special Needs. ICCHP 2002. Lecture Notes in Computer Science, vol 2398. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45491-8_107
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DOI: https://doi.org/10.1007/3-540-45491-8_107
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