Abstract
Computer Go is maybe the biggest challenge faced by game programmers. Despite considerable work and much progress in solving specific technical problems, overall playing strength of Go programs lags far behind most other games. This review summarizes the development of computer Go in recent years and points out some areas for future research.
Acknowledgement and Web Reference
Parts of this revieware based on a forthcoming detailed survey paper Computer Go [6], to appear in a special issue ofArtificial Intelligence Journal on the state of the art in computer game-playing.The web page http://www.cs.ualberta.ca/~mmueller/cgo/survey contains further information.
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References
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© 2001 Springer-Verlag Berlin Heidelberg
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Müller, M. (2001). Review: Computer Go 1984–2000. In: Marsland, T., Frank, I. (eds) Computers and Games. CG 2000. Lecture Notes in Computer Science, vol 2063. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45579-5_27
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DOI: https://doi.org/10.1007/3-540-45579-5_27
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