Abstract
This paper presents our approach to the Sony Four Logged Robot League of RoboCup 2001. The components of our system consist of strategy, vision, localization, behaviors and walking module. We introduce several techniques for these modules: The image based cooperation, TSL color space for robust color classification, accurate localization through observing the nearest marker and enhanced parameterized walk. We also develop two powerful tools, the color classification tool which allows us to extract accurate thresholds fast, and the forth interpreting language environment which provides interactive access for the robot control.
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Bernhard Hengst, Darren Ibbotson, Son Bao Pham, John Dalgliesh, Mike Lawther, Phil Preston and Claude Sammut, The UNSW RoboCup 2000 Sony Legged League Team, in RoboCup 2000: Robot Soccer World Cup IV, Springer-Verlag, pp. 64–75, 2000
Jean-Christophe Terrillon and Shigeru Akamatsu, Comparative Performance of Different Chrominance Spaces for Color Segmentation Detection of Human Faces in Complex Scene Images, in Proc. of Vision Interface’99, Canada, pp. 180–187, 1999
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© 2002 Springer-Verlag Berlin Heidelberg
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Oda, K. et al. (2002). ASURA: Kyushu United Team in the Four Legged Robot League. In: Birk, A., Coradeschi, S., Tadokoro, S. (eds) RoboCup 2001: Robot Soccer World Cup V. RoboCup 2001. Lecture Notes in Computer Science(), vol 2377. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45603-1_112
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DOI: https://doi.org/10.1007/3-540-45603-1_112
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