Abstract
We have developed all kinds of motions such as walking, standing-up, and kicking towards Seattle. From a human designer’s point of view, it is easier to write strategies based on the geometric, global position data but seems less attractive. Then, we are attacking learning issues such as action selection [1] [2], observation strategy without 3D-reconstruction.
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Mitsunaga, N., Nagai, Y., Ishida, T., Izumi, T., Asada, M. (2002). BabyTigers 2001: Osaka Legged Robot Team. In: Birk, A., Coradeschi, S., Tadokoro, S. (eds) RoboCup 2001: Robot Soccer World Cup V. RoboCup 2001. Lecture Notes in Computer Science(), vol 2377. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45603-1_113
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DOI: https://doi.org/10.1007/3-540-45603-1_113
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