Abstract
With the more sophisticated abilities of teams within the simulation league high level online functions become more and more attractive. Last year we proposed an approach to recognize the opponents strategy and developed the online coach accordingly. However, this approach gives only information about the entire team and is not able to detect significant situations (e.g. double pass, standard situations). In this paper we describe a new method which describes spatio-temporal relations between objects. This approach is able to track the objects and therefore the relations between them online so that we are able to interpret situations over time during the game. This enables us to detect the above mentioned situations. We can implement this in the online coach in order to enrich our team with high level functions. This new method is domain independent.
Chapter PDF
Similar content being viewed by others
References
Allen, J. F. (1981). An interval-based representation of temporal knowledge. In Hayes, P. J., editor, IJCAI, pages 221–226, Los Altos, CA.
Clementini, E., Di Felice, P., and Hernández, D. (1997). Qualitative representation of positional information. Artificial Intelligence, 95(2):317–356.
Frank, I., Tanaka-Ishi, K., Arai, K., and Matsubara, H. (2000). The statistics proxy server. In Balch, T., Stone, P., and Kraetschmar, G., editors, 4th International Workshop on RoboCup, pages 199–204, Melbourne, Australia. Carnegie Mellum University Press.
Guesgen, H.-W. (1989). Spatial reasoning based on allen’s temporal logic. Technical report TR-89-049, International Computer Science Institute (ICSI).
Raines, T., Tambe, M., and Marsella, S. (2000). Automated assistants to aid humans in understanding team behaviors. In Fourth International Conference on Autonomous Agents (Agents 2000), Barcelona, Spain.
Schlieder, C. (1996). Ordering information and symbolic projection. In et al., S. C., editor, Intelligent image database systems, pages 115–140. World Scientific, Singapore.
Visser, U., Drücker, C, Hübner, S., Schmidt, E., and Weland, H.-G. (2001). Recognizing formations in opponent teams. In RoboCup-00, Robot Soccer World Cup IV, Lecture Notes in Computer Science, Melbourne, Australia Springer-Verlag. to appear.
Zimmermann, K. and Freksa, C. (1996). Qualitative spatial reasoning using orientation, distance, and path knowledge. Applied Intelligence, 6(1):49–58.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2002 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Miene, A., Visser, U. (2002). Interpretation of Spatio-temporal Relations in Real-Time and Dynamic Environments. In: Birk, A., Coradeschi, S., Tadokoro, S. (eds) RoboCup 2001: Robot Soccer World Cup V. RoboCup 2001. Lecture Notes in Computer Science(), vol 2377. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45603-1_57
Download citation
DOI: https://doi.org/10.1007/3-540-45603-1_57
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-43912-7
Online ISBN: 978-3-540-45603-2
eBook Packages: Springer Book Archive