Abstract
Modern game programs have achieved spectacular success in many games, such as checkers, Othello, and chess. In contrast, games with hidden information, like poker and bridge, have a fundamentally different structure, and game-playing programs have not had as much success to date.
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References
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© 2002 Springer-Verlag Berlin Heidelberg
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Billings, D. (2002). Abstracting Imperfect Information Game Trees. In: Koenig, S., Holte, R.C. (eds) Abstraction, Reformulation, and Approximation. SARA 2002. Lecture Notes in Computer Science(), vol 2371. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45622-8_26
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DOI: https://doi.org/10.1007/3-540-45622-8_26
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