Skip to main content

Abstracting Imperfect Information Game Trees

  • Conference paper
  • First Online:
Abstraction, Reformulation, and Approximation (SARA 2002)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 2371))

  • 805 Accesses

Abstract

Modern game programs have achieved spectacular success in many games, such as checkers, Othello, and chess. In contrast, games with hidden information, like poker and bridge, have a fundamentally different structure, and game-playing programs have not had as much success to date.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. D. Billings. Computer poker. Master’s thesis, University of Alberta, 1995.

    Google Scholar 

  2. D. Billings, D. Papp, J. Schaeffer, and D. Szafron. Opponent modeling in poker. In AAAI National Conference, pp 493–499, 1998.

    Google Scholar 

  3. D. Billings, L. Pena, J. Schaeffer, and D. Szafron. Using probabilistic knowledge and simulation to play poker. In AAAI National Conference, pp 697–703, 1999.

    Google Scholar 

  4. D. Billings, A. Davidson, J. Schaeffer, and D. Szafron. The challenge of poker. In Artificial Intelligence, 134(1–2), pp 201–240, 2002.

    Article  MATH  Google Scholar 

  5. D. Koller and A. Pfeffer. Representations and solutions for game-theoretic problems. Artificial Intelligence, 94(1), pp 167–215, 1997.

    Article  MATH  MathSciNet  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2002 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Billings, D. (2002). Abstracting Imperfect Information Game Trees. In: Koenig, S., Holte, R.C. (eds) Abstraction, Reformulation, and Approximation. SARA 2002. Lecture Notes in Computer Science(), vol 2371. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45622-8_26

Download citation

  • DOI: https://doi.org/10.1007/3-540-45622-8_26

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-43941-7

  • Online ISBN: 978-3-540-45622-3

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics