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On Majority Voting Games in Trees

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SOFSEM 2001: Theory and Practice of Informatics (SOFSEM 2001)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2234))

Abstract

We consider the followingsync hronous colouringg ame played on a simple connected graph with vertices coloured black or white. Duringone step of the game, each vertex is recoloured accordingto the majority of its neighbours. The variants of the model differ by the choice of a particular tie-breakingrule and possible rule for enforcingmonotonicity. Two tie-breakingrules we consider are simple majority and strong majority, the first in case of a tie recolours the vertex black and the latter does not change the colour. The monotonicity-enforcing rule allows the votingonly in white vertices, thus leavingall black vertices intact. This model is called irreversible.

These synchronous dynamic systems have been extensively studied and have many applications in molecular biology, distributed systems modelling, etc.

In this paper we give two results describing the behaviour of these systems on trees. First we count the number of fixpoints of strongma jority rule on complete binary trees to be asymptotically 4N · (2α)N where N is the number of vertices and 0.7685 ≤ α ≤ 0.7686. The second result is an algorithm for testing whether a given configuration on an arbitrary tree evolves into an all-black state under irreversible simple majority rule. The algorithm works in time O(t log t) where t is the number of black vertices and uses labels of length O(logN).

The research has been supported by grants Comenius University 102/2001/UK and VEGA 1/7155/20.

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Královič, R. (2001). On Majority Voting Games in Trees. In: Pacholski, L., Ružička, P. (eds) SOFSEM 2001: Theory and Practice of Informatics. SOFSEM 2001. Lecture Notes in Computer Science, vol 2234. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45627-9_25

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  • DOI: https://doi.org/10.1007/3-540-45627-9_25

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