Abstract
Within Extreme Programming, the initial phase of a project is the exploration phase. This phase should establish a common view of the system to be built and provide the base for what XP calls “productionizing” — the full-fledged XP development iterations. Therefore this phase is of crucial importance to the whole project. While there is a lot of documented experience with the XP process itself, little has been said about the initial phase. This tutorial presents a number of best practices and experiences to structure and master the exploration phase. They will guide the team from the kick-off meeting to the first implementation of the system skeleton. The techniques presented have been adapted to XP from experience gained in twelve years of consulting in professional object-oriented development projects. They have been successfully applied in numerous XP projects, ranging from high-pressure short-term to large-scale long-term, from finance to the health domain, and from greenfield development to legacy system replacement.
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© 2002 Springer-Verlag Berlin Heidelberg
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Breitling, H., Lippert, M. (2002). How to Start an XP Project: The Initial Phase. In: Wells, D., Williams, L. (eds) Extreme Programming and Agile Methods — XP/Agile Universe 2002. XP/Agile Universe 2002. Lecture Notes in Computer Science, vol 2418. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45672-4_41
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DOI: https://doi.org/10.1007/3-540-45672-4_41
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