Abstract
Texture is a fundamental feature for image analysis, classification, and segmentation. Therefore, the reduction of the time needed for its description in a real application environment is an important objective. In this paper, a texture description algorithm running over a hypercube massively parallel processor, is presented and evaluated through its application in real texture analysis. It is also shown that its hardware requirements can be tolerated by modern VLSI technology.
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© 2002 Springer-Verlag Berlin Heidelberg
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Svolos, A.I., Konstantopoulos, C., Kaklamanis, C. (2002). A Parallel Solution in Texture Analysis Employing a Massively Parallel Processor. In: Monien, B., Feldmann, R. (eds) Euro-Par 2002 Parallel Processing. Euro-Par 2002. Lecture Notes in Computer Science, vol 2400. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45706-2_58
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DOI: https://doi.org/10.1007/3-540-45706-2_58
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