Abstract
In this article we will advance - from different points of view - a methodological and operative proposal of an “environment” based on cellular automata useful for the design of models of some efficacy for territorial analysis and planning. Furthermore, we well suggest a modality of its use that permits the coupling of a cellular automata models with other instruments in general, and with a role-play games in particular.
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Blecic, I., Cecchini, A., Rizzi, P., Trunfio, G.A. (2002). Playing with Automata. An Innovative Perspective for Gaming Simulation. In: Bandini, S., Chopard, B., Tomassini, M. (eds) Cellular Automata. ACRI 2002. Lecture Notes in Computer Science, vol 2493. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45830-1_32
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DOI: https://doi.org/10.1007/3-540-45830-1_32
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