Abstract
Modern software development processes openly acknowledge what software designers have always whispered: software design is not done as a monolithic phase between analysis and implementation. Rather, the process of designing software is incremental, experimental, often concurrent, and interleaved with other activities. It is a game, in the sense that it involves strategising, exploring options, balancing objectives—and in the sense that it can be fun to do in groups!
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© 2002 Springer-Verlag Berlin Heidelberg
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Stevens, P. (2002). Playing Games with Software Design. In: Arbab, F., Talcott, C. (eds) Coordination Models and Languages. COORDINATION 2002. Lecture Notes in Computer Science, vol 2315. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-46000-4_1
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DOI: https://doi.org/10.1007/3-540-46000-4_1
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