Abstract
This paper present aspects of architecture of a cluster of workstations developed using ATM and FastEthernet technology and some of the basic principles of distributed memory programming, based on message-passing. The team used an application called Parallel POV-Ray rendering engine to show the viability of the “PoliCluster”.This paper will describe the performance improvement that the Cluster architecture brought to this particular application. A significant role in choosing this particular application as an example was the natural parallelism of the rendering engine.
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© 2002 Springer-Verlag Berlin Heidelberg
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Tapus, N., Slusanschi, E., Popescu, T. (2002). Distributed Rendering Engine. In: Grigoras, D., Nicolau, A., Toursel, B., Folliot, B. (eds) Advanced Environments, Tools, and Applications for Cluster Computing. IWCC 2001. Lecture Notes in Computer Science, vol 2326. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-47840-X_21
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DOI: https://doi.org/10.1007/3-540-47840-X_21
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