Abstract
Textures can often more easily be described as a composition of subtextures than as a single texture. The paper proposes a way to model and synthesize such “composite textures”, where the layout of the different subtextures is itself modeled as a texture, which can be generated automatically. Examples are shown for building materials with an intricate structure and for the automatic creation of landscape textures. First, a model of the composite texture is generated. This procedure comprises manual or unsupervised texture segmentation to learn the spatial layout of the composite texture and the extraction of models for each of the subtextures. Synthesis of a composite texture includes the generation of a layout texture, which is subsequently filled in with the appropriate subtextures. This scheme is refined further by also including interactions between neighboring subtextures.
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Zalesny, A., Ferrari, V., Caenen, G., der Maur, D.A., Van Gool, L. (2002). Composite Texture Descriptions. In: Heyden, A., Sparr, G., Nielsen, M., Johansen, P. (eds) Computer Vision — ECCV 2002. ECCV 2002. Lecture Notes in Computer Science, vol 2352. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-47977-5_12
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DOI: https://doi.org/10.1007/3-540-47977-5_12
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