Abstract
We consider systems consisting of a finite number of finite automata which communicate by sending messages. We consider number of messages necessary to recognize a language as a complexity measure of the language. We feel that these considerations give a new insight into computational complexity of problems computed by read-only devices in multiprocessor systems. Our considerations are related to multi-party communication complexity, but we make a realistic assumption that each party has a limited memory.
We show a number of hierarchy results for this complexity measure: for each constant k there is a language, which may be recognized with k + 1 messages and cannot be recognized with k − 1 messages. We give an example of a language that requires Θ(log log n) messages and claim that 03A9;(log log(n)) messages are necessary, if a language requires more than a constant number of messages. We present a language that requires Θ(n) messages. For a large family of functions f, f(n) = ω(log log n), f(n) = o(n), we prove that there is a language which requires Θ(f(n)) messages. Finally, we present functions that require ω(n) messages.
partially supported by Komitet Badaffin Naukowych, grant 8 T11C 032 15
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© 1999 Springer-Verlag Berlin Heidelberg
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Jurdziński, T., Kutyłowski, M., Loryś, K. (1999). Multi-party Finite Computations. In: Asano, T., Imai, H., Lee, D.T., Nakano, Si., Tokuyama, T. (eds) Computing and Combinatorics. COCOON 1999. Lecture Notes in Computer Science, vol 1627. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-48686-0_32
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DOI: https://doi.org/10.1007/3-540-48686-0_32
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