Abstract
We present a technique to build and manipulate three dimensional models of vehicles, to be used by a computer vision system. These tools will help find a suitable class of models for the vehicles and the trajectories, which are restricted to shape of cars (symmetry, regularity) and their trajectories (ground plane constraint), moving on a fixed scenario. The models consist of a variable number of facets in the three dimensional space, varying along time, each one with a corresponding objective (evaluation) function.
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© 1999 Springer-Verlag Berlin Heidelberg
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Fraile, R., Maybank, S.J. (1999). Building 3D Models of Vehicles for Computer Vision. In: Huijsmans, D.P., Smeulders, A.W.M. (eds) Visual Information and Information Systems. VISUAL 1999. Lecture Notes in Computer Science, vol 1614. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-48762-X_86
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DOI: https://doi.org/10.1007/3-540-48762-X_86
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