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Contents Creation for Interactive Media

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Advanced Multimedia Content Processing (AMCP 1998)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1554))

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Abstract

Multimedia technology is deeply related with contents. Therefore, it is an important issue to consider contents in the development process of multimedia technologies. This paper summarizes how research and development aim at various types of services, proposes an approach to researching and developing interactive media, and presents some specific examples of research.

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References

  1. Ryohei Nakatsu, “Virtual Reality Technology Adopting an Artistic Approach,” Transactions of the Virtual Reality Society of Japan, Vol. 1, No. 1, pp 1–9 (1996.9).

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  2. Christa Sommerer and Laurent Mignonneau, “d Intro Act & MIC Exploration Space,” Visual Proceedings of SIGGRAPH96, pp.17 (1996.8).

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  3. Ryohei Nakatsu and Naoko Tosa, “Toward the Realization of Interactive Movies-Inter Communication Theater: Concept and System,]rd Proceedings of IEEE International Conference on Multimedia Computing and Systems, pp. 71–77 (1997.6).

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  4. Jun Ohya, et al., “Virtual Kabuki Theater: Towards the Realization of Human Metamorphosis Systems,” Proceedings of RO-MAN’ 96, pp.416–421 (1996.11).

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© 1999 Springer-Verlag Berlin Heidelberg

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Nakatsu, R. (1999). Contents Creation for Interactive Media. In: Nishio, S., Kishino, F. (eds) Advanced Multimedia Content Processing. AMCP 1998. Lecture Notes in Computer Science, vol 1554. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-48962-2_27

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  • DOI: https://doi.org/10.1007/3-540-48962-2_27

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-65762-0

  • Online ISBN: 978-3-540-48962-7

  • eBook Packages: Springer Book Archive

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