Introduction
Performer-driven animation has been used with success 1, first of all to reproduce human body motion. While there are different capturing hardware-software systems to map the motion of a performer on the motion of a model of the body or face, little has been done both on the technical and on the theoretical level to support the inventive re-use of captured data.
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© 1998 Springer-Verlag Berlin Heidelberg1998
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Ruttkay, Z., ten Hagen, P., Noot, H., Savenije, M. (1998). Facial Animation by Synthesis of Captured and Artificial Data. In: Magnenat-Thalmann, N., Thalmann, D. (eds) Modelling and Motion Capture Techniques for Virtual Environments. CAPTECH 1998. Lecture Notes in Computer Science(), vol 1537. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-49384-0_21
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DOI: https://doi.org/10.1007/3-540-49384-0_21
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