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Facial Animation by Synthesis of Captured and Artificial Data

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Modelling and Motion Capture Techniques for Virtual Environments (CAPTECH 1998)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1537))

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Introduction

Performer-driven animation has been used with success 1, first of all to reproduce human body motion. While there are different capturing hardware-software systems to map the motion of a performer on the motion of a model of the body or face, little has been done both on the technical and on the theoretical level to support the inventive re-use of captured data.

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References

  1. L. Williams, “Performance-driven facial animation,” in Computer Graphics (SIGGRAPH’ 90 Proceedings) (F. Baskett, ed.), vol. 24, pp. 235–242, aug 1990.

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  2. I. Essa, S. Basu, T. Darrel, and A. Pentlands, “Modeling, tracking and interactive animation of faces and heads using input from video,” in Proceedings of Computer Animation’ 96, pp. 68–79, 1996.

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  3. ISO/IEC 14496-2, “Coding of audio-visual objects: Visual,” tech. rep., International Organisation for Standardisation, Tokyo, March 1998.

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  4. FASE home page: http://www-it.et.tudelft.nl/FASE.

  5. Z. Ruttkay, P. ten Hagen, and H. Noot, “Constrained-based keyframing,” in Proceedings of the ECAI’ 98 workshop on Constraint technologies for artistic applications, ECAI, August 1998.

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© 1998 Springer-Verlag Berlin Heidelberg1998

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Ruttkay, Z., ten Hagen, P., Noot, H., Savenije, M. (1998). Facial Animation by Synthesis of Captured and Artificial Data. In: Magnenat-Thalmann, N., Thalmann, D. (eds) Modelling and Motion Capture Techniques for Virtual Environments. CAPTECH 1998. Lecture Notes in Computer Science(), vol 1537. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-49384-0_21

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  • DOI: https://doi.org/10.1007/3-540-49384-0_21

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-65353-0

  • Online ISBN: 978-3-540-49384-6

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