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Artificial Neural Networks for Motion Emulation in Virtual Environments

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Modelling and Motion Capture Techniques for Virtual Environments (CAPTECH 1998)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1537))

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Abstract

Simulation of natural human movement has proven to be a challenging problem, difficult to be solved by more or less traditional bio-inspired strategies. In opposition to several existing solutions, mainly based upon deterministic algorithms, a data-driven approach is presented herewith, which is able to grasp not only the natural essence of human movements, but also their intrinsic variability, the latter being a necessary feature for many ergonomic applications. For these purposes a recurrent Artificial Neural Network with some novel features (recurrent RPROP, state neurons, weighted cost function) has been adopted and combined with an original pre-processing step on experimental data, resulting in a new hybrid approach for data aggregation. Encouraging results on human hand reaching movements are also presented.

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© 1998 Springer-Verlag Berlin Heidelberg1998

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Bellan, Y. et al. (1998). Artificial Neural Networks for Motion Emulation in Virtual Environments. In: Magnenat-Thalmann, N., Thalmann, D. (eds) Modelling and Motion Capture Techniques for Virtual Environments. CAPTECH 1998. Lecture Notes in Computer Science(), vol 1537. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-49384-0_7

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  • DOI: https://doi.org/10.1007/3-540-49384-0_7

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-65353-0

  • Online ISBN: 978-3-540-49384-6

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