Abstract
We introduce an interactive environment in which the learner can manipulate objects at different levels of abstraction. Physical, Intentional and Functional worlds (PIF) are represented in an interrelated fashion, allowing the student to freely pass between these domains in problem-solving situations. In particular, in a troubleshooting application the system can force the learner to organize his actions into plans before proceeding with low-level physical actions. The system checks that actions on a physical device are in accordance with a plan and if not, it requests revisions of the plan. In this way, the learner can acquire (or demonstrate) knowledge at different levels.
Icons are used to represent tools, actions and objects the learner can use directly in each world. Plans and actions can be graphically edited and browsed. A prototype of PIF is presented with an application in training for electronic device maintenance.
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© 1992 Springer-Verlag Berlin Heidelberg
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Frasson, C., Kaltenbach, M., Gecsei, J., Djamen, J.Y. (1992). An iconic intention-driven its environment. In: Frasson, C., Gauthier, G., McCalla, G.I. (eds) Intelligent Tutoring Systems. ITS 1992. Lecture Notes in Computer Science, vol 608. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-55606-0_10
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DOI: https://doi.org/10.1007/3-540-55606-0_10
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