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Realistic simulation tool for early visual processing including space, time and colour data

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New Trends in Neural Computation (IWANN 1993)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 686))

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Abstract

This paper presents an efficient implementation on a conventional computer architecture of some early visual processing that occurs in the eye. A retinal spatiotemporal recursive filter, based on an extended version of Mead's model, has been implemented by means of an original algorithm, much faster than FFT (18 times for a 256 × 256 image). Various realistic aspects have been added, particularly non-homogeneous filtering by the crystalline lens, photoreceptor coupling, chromatic sampling and digital filtering with an irregular spatial sampling. The integration of these unconventional components of early visual organisation into a single coherent system leads to the development of clever digital realisations: among the many possibilities of this simulation tool, three of them are illustrated, concerning space-variant and colour processing. The program, written in the C language, allows synthesis, filtering and the display of colour images with moving objects.

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José Mira Joan Cabestany Alberto Prieto

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© 1993 Springer-Verlag Berlin Heidelberg

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Beaudot, W., Palagi, P., Hérault, J. (1993). Realistic simulation tool for early visual processing including space, time and colour data. In: Mira, J., Cabestany, J., Prieto, A. (eds) New Trends in Neural Computation. IWANN 1993. Lecture Notes in Computer Science, vol 686. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-56798-4_175

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  • DOI: https://doi.org/10.1007/3-540-56798-4_175

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-56798-1

  • Online ISBN: 978-3-540-47741-9

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