Skip to main content

Walkthrough using animation database system move

  • Conference paper
  • First Online:
Database and Expert Systems Applications (DEXA 1993)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 720))

Included in the following conference series:

  • 138 Accesses

Abstract

This paper discusses walkthrough as an advanced application of the object-oriented animation database system MOVE, which is developed so as to make producing computer animation easier. Since MOVE offers computer animation facilities as well as data management facilities in encapsulated form, users can use them without knowing the details. We introduce a graphics model in MOVE. Using this, we produced a walkthrough animation in our university and evaluated the system.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. K. Kaneko, S. Kuroki, and A. Makinouchi: Design of 3D CG Data Model of “MOVE” Animation Database System, Proc. 2nd Far-East Workshop on Future Database Systems, pp. 364–372, 1992.

    Google Scholar 

  2. K. Kaneko, S. Kuroki, and A. Makinouchi: Towards Dynamics Animation on Object-Oriented Animation Database System “MOVE”, Proc. 3rd Int. Symp. on Database Systems for Advanced Applications, pp.3–10, 1993.

    Google Scholar 

  3. ONTOS Inc.: ONTOS DB 2.2 Reference Manual, ONTOS, Inc., 1992.

    Google Scholar 

  4. Reynolds CW: Computer Animation with Scripts and Actors, Proc. SIGGRAPH'82, pp.289–296, 1982.

    Google Scholar 

  5. N. Thalmann and D. Thalmann: CINEMIRA: a 3D computer animation language based on actor and camera data types, Technical Report, University of Montreal, 1984.

    Google Scholar 

  6. N. Thalmann, D. Thalmann, and M. Fortin: MIRANIM: An Extensible Director-Oriented System for the Animation of Realistic Images, IEEE Computer Graphics and Applications, Vol. 5, No.3, pp. 61–73, 1985.

    Google Scholar 

  7. P. Strauss and R. Carey: An Object-Oriented 3D Graphics Toolkit, Proc. SIGGRAPH'92, pp.341–349, 1992.

    Google Scholar 

  8. S. Teller and C. H. Sequin: Visibility Preprocessing For Interactive Walkthroughs, Proc. SIGGRAPH'91, pp.61–69, 1991.

    Google Scholar 

  9. D. Rotem: Spatial Join Indices, Proc. Data Engineering'91, pp.500–509, 1991.

    Google Scholar 

  10. O. Guenther, H. Noltemeier: Spatial Database Indices for Large Extended Objects, Proc. Data Engineering'91, pp.520–526, 1991.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Vladimír Mařík Jiří Lažanský Roland R. Wagner

Rights and permissions

Reprints and permissions

Copyright information

© 1993 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kuroki, S., Kikkawa, K., Kaneko, K., Makinouchi, A. (1993). Walkthrough using animation database system move. In: Mařík, V., Lažanský, J., Wagner, R.R. (eds) Database and Expert Systems Applications. DEXA 1993. Lecture Notes in Computer Science, vol 720. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-57234-1_79

Download citation

  • DOI: https://doi.org/10.1007/3-540-57234-1_79

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-57234-3

  • Online ISBN: 978-3-540-47982-6

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics