Abstract
Iterated, noncooperative N-person games with limited interaction are considered. Each player in the game has defined its local payoff function and a set of strategies. While each player acts to maximize its payoff, we are interested in a global behavior of the team of players measured by the average payoff received by the team. To study behavior of the system we propose a new parallel and distributed genetic algorithm based on evaluation of local fitness functions while the global criterion is optimized. We present results of simulation study which support our ideas.
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© 1994 Springer-Verlag Berlin Heidelberg
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Seredynski, F. (1994). Loosely coupled distributed genetic algorithms. In: Davidor, Y., Schwefel, HP., Männer, R. (eds) Parallel Problem Solving from Nature — PPSN III. PPSN 1994. Lecture Notes in Computer Science, vol 866. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-58484-6_294
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DOI: https://doi.org/10.1007/3-540-58484-6_294
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