Abstract
This paper studies efficient path computation methods that can be applied on digital elevation models represented by a triangulation (called polyhedral terrains). The quality of the path is measured in the following aspects: Euclidean length, lying below a given height Z, avoiding large slope regions, and total height difference. Known techniques that can be used are reviewed, and it is shown how to find paths that satisfy one, or a combination, of the given quality measures.
This research is partially supported by the Esprit Basic Research Action 7141 (project AL-COM II: Algorithms and Complexity).
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© 1994 Springer-Verlag Berlin Heidelberg
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van Kreveld, M. (1994). On quality paths on polyhedral terrains. In: Nievergelt, J., Roos, T., Schek, HJ., Widmayer, P. (eds) IGIS '94: Geographic Information Systems. IGIS 1994. Lecture Notes in Computer Science, vol 884. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-58795-0_40
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DOI: https://doi.org/10.1007/3-540-58795-0_40
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