Abstract
A discrete Gauss' theorem is presented. Using a fast surface tracking algorithm and the discrete Gauss' theorem, we design a new method to compute the Cartesian geometric moments of 3-D objects. Compared to previous methods to compute such moments, the new method reduces the computational complexity significantly.
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© 1995 Springer-Verlag Berlin Heidelberg
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Yang, L., Albregtsen, F., Taxt, T. (1995). Fast computation of 3-D geometric moments using a discrete Gauss' theorem. In: Hlaváč, V., Šára, R. (eds) Computer Analysis of Images and Patterns. CAIP 1995. Lecture Notes in Computer Science, vol 970. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-60268-2_359
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DOI: https://doi.org/10.1007/3-540-60268-2_359
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Online ISBN: 978-3-540-44781-8
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