Abstract
A new method is presented to the B-spline surface presentation of an object defined by a set of parallel slices. For the application of B-spline inversion procedure, the methods about the data points generated are mainly introduced. The mesh of the data points is generated from interpolation curves of the vertex of the contour, which enable the interpolating surface to approximate the original object. It has the advantage that the reconstructed surface keep the smoothness in total longitudinal direction. The proposed method is also capable of handling the branching problem. Several experimental results corroborate the theory. The results show the image with high fidelity and the rendering speed are satisfactory and pleasing.
This project is supported by National Natural Science Foundation of China
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© 1995 Springer-Verlag Berlin Heidelberg
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Xu, M., Tang, Z., Deng, J. (1995). A B-spline surface interpolation technique for reconstructing 3d objects from serial arbitrary shaped planar contours. In: Chin, R.T., Ip, H.H.S., Naiman, A.C., Pong, TC. (eds) Image Analysis Applications and Computer Graphics. ICSC 1995. Lecture Notes in Computer Science, vol 1024. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-60697-1_89
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DOI: https://doi.org/10.1007/3-540-60697-1_89
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