Abstract
Virtual Reality is an exciting new area of human-computer interaction. Its use depends critically on having extremely low response times of the virtual environment to user interaction. The problem of reducing the lag between the user's head position or orientation changing and the updating of the displayed view has been described as one of the grand challenges of computing. The techniques described here form the basis of a solution for this problem. A radical new approach to the problem is presented and the influence of human factors is also considerd.
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© 1996 Springer-Verlag Berlin Heidelberg
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Pose, R., Regan, M. (1996). Techniques for reducing virtual reality latency with architectural support and consideration of human factors. In: Brusilovsky, P., Kommers, P., Streitz, N. (eds) Multimedia, Hypermedia, and Virtual Reality Models, Systems, and Applications. MHVR 1996. Lecture Notes in Computer Science, vol 1077. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-61282-3_12
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DOI: https://doi.org/10.1007/3-540-61282-3_12
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