Abstract
This paper is concerned with cultural factors in the design of educational multimedia software. Two examples of multimedia software designed at ULTRALAB, ‘Le Carnaval des Animaux’ and ‘X’, are described explaining their design criteria and the method used to allow for cultural factors of two kinds. Firstly, in ‘Le Carnaval des Animaux’ it is the culture of children and their native language (instead of the culture of adults and ‘international’ English language) and secondly, in ‘X’ that of games playing (instead of the culture of formal education and school work). It is argued that educational multimedia software should be designed to be easily adapted by all participants and responsive to the learner's culture in order to have maximum effectiveness.
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Deane, S. (1994) Notes for Translators, in Insights for Teachers and Parents CD-ROM, ISBN 0 907 26235 X, ULTRALAB (1994)
Griffiths D., Heppell S., Millwood R. and Mladenova G. (1994) Translating Software: what it means and what it costs for small cultures and large cultures, Computers Educ. 22, pp. 9–18 (1994)
Heppell, S., (1994) About X and why we did it, in Insights for Teachers and Parents CD-ROM, ISBN 0 907 26235 X, ULTRALAB (1994)
Hutchins E. L., Holland J. D., and Norman D.A. (1986) Direct Manipulation Interfaces, in Norman, D.A. and Draper, S.W., (Eds.), User Centered System Design — New Perspectives on Human-Computer Interaction, Lawrence Erlbaum Associates, Publishers (1986)
Van den Brande L. (1992) R&D on learning telematics in the European Community. J. Computer Assisted Learning 9 (1992)
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 1996 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Millwood, R., Mladenova, G. (1996). Educational multimedia: How to allow for cultural factors. In: Brusilovsky, P., Kommers, P., Streitz, N. (eds) Multimedia, Hypermedia, and Virtual Reality Models, Systems, and Applications. MHVR 1996. Lecture Notes in Computer Science, vol 1077. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-61282-3_22
Download citation
DOI: https://doi.org/10.1007/3-540-61282-3_22
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-61282-7
Online ISBN: 978-3-540-68432-9
eBook Packages: Springer Book Archive