Abstract
We present a method for extracting iso-surfaces and their intersections in 4D. Our work is a significant extension of the 3D Marching Lines algorithm with new orientation and implementation considerations. As a practical tool, it can be applied to track efficiently space curves, defined by differential invariants, across increasing scale.
Supported by the grant MESR
On leave during 1996
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© 1996 Springer-Verlag Berlin Heidelberg
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Fidrich, M. (1996). Iso-surface extraction in 4D with applications related to scale space. In: Miguet, S., Montanvert, A., Ubéda, S. (eds) Discrete Geometry for Computer Imagery. DGCI 1996. Lecture Notes in Computer Science, vol 1176. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-62005-2_22
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DOI: https://doi.org/10.1007/3-540-62005-2_22
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