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Interactive Movie: A Virtual World with Narratives

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Virtual Worlds (VW 1998)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1434))

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Abstract

Interactive movies have emerged as a new type of media that implements interaction capabilities into movies. In interactive movies, people enter cyberspace and enjoy the development of a story by interacting with characters in the story. In this paper, we first explain the concept of interactive movies and briefly describe the prototype system we have developed. We then describe the construction of a second system, which we are currently developing, as well as several improvements incorporated in it.

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References

  1. C. W. Ceram, “Eine Archaologie des Kinos,” Rowohlt Verlag, Hamburg (1965).

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  2. Ryohei Nakatsu and Naoko Tosa, “Toward the Realization of Interactive movies-Inter Communication Theater: Concept and System,” Proceedings of the International Conference on Multimedia Computing and Systems’97, pp.71–77 (June 1997).

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  5. Naoko Tosa and Ryohei Nakatsu, “Life-like Communication Agent-Emotion Sensing Character ‘MIC’ and Feeling Session Character ‘MUSE’-,” Proceedings of the International Conference on Multi-media Computing and Systems, pp.12–19 (June 1996).

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© 1998 Springer-Verlag Berlin Heidelberg

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Nakatsu, R., Tosa, N., Ochi, T. (1998). Interactive Movie: A Virtual World with Narratives. In: Heudin, JC. (eds) Virtual Worlds. VW 1998. Lecture Notes in Computer Science(), vol 1434. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-68686-X_10

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  • DOI: https://doi.org/10.1007/3-540-68686-X_10

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-64780-5

  • Online ISBN: 978-3-540-68686-6

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