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Nerve Garden: A Public Terrarium in Cyberspace

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Virtual Worlds (VW 1998)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1434))

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Abstract

Nerve Garden is a biologically-inspired multi-user collaborative 3D virtual world available to a wide Internet audience. The project combines a number of methods and technologies, including L-systems, Java, cellular automata, and VRML. Nerve Garden is a work in progress designed to provide a compelling experience of a virtual terrarium which exhibits properties of growth, decay and cybernetics reminiscent of a simple ecosystem. The goals of the Nerve Garden project are to create an on-line “collaborative Artificial Life laboratory” which can be extended by a large number of users for purposes of education and research.

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References

  1. Sims, K., Evolving Virtual Creatures, Computer Graphics (Siggraph’ 94) Annual Conference Proceedings, July 1994, pp.43–50.

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  2. Ray, T. S. 1994a. Netlife-Creating a jungle on the Internet: Nonlocated online digital territories, incorporations and the matrix. Knowbotic Research 3/94.

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  3. Ray, T. S. 1994b. Neural Networks, Genetic Algorithms and Artificial Life: Adaptive Computation. In Proceedings of the 1994 ALife, Genetic Algorithm and Neural Networks Seminar, 1–14. Institute of Systems, Control and Information Engineers.

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  4. Langton, C. 1992. Life at the Edge of Chaos. Artificial Life II 41-91. Redwood City CA: Addison-Wesley.

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  5. Prusinkiewicz, P., and Lindenmayer, A., eds. 1990. The Algorithmic Beauty of Plants. New York: Springer Verlag.

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  6. Mech, R., and Prusinkiewicz, P. 1994. Visual Models of Plants Interacting with Their Environment. In Proceedings of SIGGRAPH 96. In Computer Graphics Proceedings, 397–410. ACM Publications.

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Online References

  1. Karl Sims’ creatures are viewable on Biota.org at: http://www.biota.org/conf97/ksims.html

  2. The Swarm Simulation System is described at http://www.santafe.edu/projects/swarm/

  3. Tom Ray’s Tierra is fully described at http://www.hip.atr.co.jp/~ray/tierra/tierra.html

  4. Laurens Lapre’s L-parser L-system software tools and examples can be found at: http://www.xs4all.nl/~ljlapre/

  5. Full background on the goals and projects of the Contact Consortium are at http://www.ccon.org and its special interest group, Biota.org are at http://www.biota.org

  6. Nerve Garden I can be entered at http://www.biota.org/nervegarden/index.html with a suitable VRML 2.0 browser installed.

  7. The Nerves home page, with language specification, examples and downloads is at: http://www.digitalspace.com/nerves/

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© 1998 Springer-Verlag Berlin Heidelberg

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Damer, B., Marcelo, K., Revi, F. (1998). Nerve Garden: A Public Terrarium in Cyberspace. In: Heudin, JC. (eds) Virtual Worlds. VW 1998. Lecture Notes in Computer Science(), vol 1434. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-68686-X_17

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  • DOI: https://doi.org/10.1007/3-540-68686-X_17

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-64780-5

  • Online ISBN: 978-3-540-68686-6

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