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Virtual Great Barrier Reef: A Theoretical Approach Towards an Evolving, Interactive VR Environment Using a Distributed DOME and CAVE System

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Virtual Worlds (VW 1998)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1434))

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Abstract

The Australian Great Barrier Reef is a natural wonder of our world and a registered UNESCO World Heritage site hosting 1.5 million visitor-days in 1994/95. Tourism is currently the main commercial use and is estimated to generate over $1 billion annually.[1] With the coming 2000 Olympics in Australia, tourism increases will substantially present a major conservation and preservation problem to the reef. This paper proposes a solution to this problem through establishing a virtual reality installation that is interactive and evolving, enabling many visitors to discover the reef through high quality immersive entertainment. This paper considers the technical implications required for a system based in Complexity: a distributed DOME and CAVE architectural system; a mixed reality environment; artificial life; multi-user interactivity; and hardware interfaces.

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© 1998 Springer-Verlag Berlin Heidelberg

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Refsland, S.T. et al. (1998). Virtual Great Barrier Reef: A Theoretical Approach Towards an Evolving, Interactive VR Environment Using a Distributed DOME and CAVE System. In: Heudin, JC. (eds) Virtual Worlds. VW 1998. Lecture Notes in Computer Science(), vol 1434. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-68686-X_31

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  • DOI: https://doi.org/10.1007/3-540-68686-X_31

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-64780-5

  • Online ISBN: 978-3-540-68686-6

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