Related Concepts
Definition
Geons are a set of less than 50 qualitative 2-D or 3-D part classes derived from permuting a set of four dichotomous and trichotomous properties of a generalized cylinder (GC). The values of these properties are nonaccidental in that they can be resolved from a general viewpoint, e.g., whether the axis of a cylinder is straight or curved. Geons were originally introduced by Biederman [9, 10] as the foundation for his recognition-by-components (RBC) theory for human shape perception, whereby object-centered models are represented as concatenations of geons, and object recognition from a 2-D image proceeds by matching recovered parts, typically segmented at regions of matched concavity, and their relations to object models.
Background
The concept of modeling an object as a composition of generalized cylinders dates back to Binford [18], who spawned a generation of...
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Dickinson, S.J., Biederman, I. (2014). Geons. In: Ikeuchi, K. (eds) Computer Vision. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-31439-6_431
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