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Large-Scale Object-Based Multimedia Storage Systems

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Encyclopedia of Multimedia

Synonyms

Architecture of object-based multimedia storage systems; Key technologies of LOMSS

Definition

In this article we address most important issues in the design of Large-Scale Object-Based Multimedia Storage Systems (LOMSS).

Introduction

Objects in storage systems are variable-size data-storage containers that contain the data and adequate additional information to allow the data to be autonomous and self-managing. Compared with the traditional storage systems that rely on “block” or “file” interface, object-based storage systems can provide a high-level object abstraction interface to the applications and offer great advantage by off-loading low-level disk optimization functions into disk drivers. Normally, an object-based storage system is composed of three basic components: Client, Metadata Sever (MDS), and Object Storage Device (OSD), which are connected via high-speed intranet/Internet as shown in Fig. 1. An excellent survey of object storage systems can be found in [1].

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References

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Veeravalli, B., Zeng, Z. (2008). Large-Scale Object-Based Multimedia Storage Systems. In: Furht, B. (eds) Encyclopedia of Multimedia. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-78414-4_33

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