Abstract
Close examination of two sets of computer-based characters and analysis of the ways in which those characters evoke strong, affective responses in their “readers” leads this researcher to speculate that many other computer-based stories are missing an opportunity to accommodate the purposes of individual readers. This researcher posits that University of Washington’s HIT-Lab project, “SpiderWorld”, and Carnegie Mellon University’s Oz Project’s “Woggles” provide two excellent models for how computer-based characters might better accommodate their “readers” and offer absorbing narratives.
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Sloane, S.J. (1999). Interpreting Computer-Based Fictional Characters, a Reader’s Manifesto: Or, Remarks in Favour of the Accommodating Text. In: Paton, R., Neilson, I. (eds) Visual Representations and Interpretations. Springer, London. https://doi.org/10.1007/978-1-4471-0563-3_20
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DOI: https://doi.org/10.1007/978-1-4471-0563-3_20
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