Abstract
I describe work in progress on using the computer mathematics system, Mathematica, to construct a special “object language” to be used by undergraduate mathematics learners. In this language, graphical objects have a peculiar kind of in-between existence as “visual” data structures that can be manipulated through programs. I attempt to elucidate the nature of this existence, and its possible usefulness for mathematical thinking, and learning, using the example of visualising a four-dimensional “hypercube”.
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© 1999 Springer-Verlag London
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Kent, P. (1999). A Visual, Computational Object Language for Mathematics. In: Paton, R., Neilson, I. (eds) Visual Representations and Interpretations. Springer, London. https://doi.org/10.1007/978-1-4471-0563-3_5
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DOI: https://doi.org/10.1007/978-1-4471-0563-3_5
Publisher Name: Springer, London
Print ISBN: 978-1-85233-082-8
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