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Hardware Accelerated Voxelisation

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Book cover Volume Graphics

Abstract

In volume graphics [1], 3D objects are represented as discrete, voxel-based regular volumetric models, and processed by volume rendering and manipulation techniques. Since volume graphics also supports the modelling and visualisation of objects’ inner structures and 3D amorphous phenomena, it provides a uniform computer graphics framework for intermixing synthetic objects and sampled volume datasets, and it offers a viable and potentially more powerful alternative to surface- based computer graphics. One of the main obstacles for volume graphics to achieve this goal, however, is its limited support to the modelling operations of volumetric and geometric objects.

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© 2000 Springer-Verlag London

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Fang, S., Chen, H. (2000). Hardware Accelerated Voxelisation. In: Chen, M., Kaufman, A.E., Yagel, R. (eds) Volume Graphics. Springer, London. https://doi.org/10.1007/978-1-4471-0737-8_20

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  • DOI: https://doi.org/10.1007/978-1-4471-0737-8_20

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-85233-192-4

  • Online ISBN: 978-1-4471-0737-8

  • eBook Packages: Springer Book Archive

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