Abstract
We are interested in producing a 3D deformable model of the human hand, for use in a tracking application. Statistical methods can be used to build such a model from a set of training examples; however, a key requirement for this is the collection of landmark coordinate data from these training examples. To produce a good model, hundreds of landmarks are required from each example; collecting this data manually is infeasible. We present a method for capturing landmark data which makes use of standard physically-based models. The process is semi-automatic; key features are located by hand, and a physical model is deformed under the action of various forces to fit the image data. We demonstrate how the technique can be used to build a 3D Point Distribution Model from 3D MRI data, using a Simplex Mesh.
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© 1997 Springer-Verlag London
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Heap, T., Hogg, D. (1997). 3D Deformable Hand Models. In: Harling, P.A., Edwards, A.D.N. (eds) Progress in Gestural Interaction. Springer, London. https://doi.org/10.1007/978-1-4471-0943-3_12
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DOI: https://doi.org/10.1007/978-1-4471-0943-3_12
Publisher Name: Springer, London
Print ISBN: 978-3-540-76094-8
Online ISBN: 978-1-4471-0943-3
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