Abstract
This chapter discusses the role of psychological experiments when designing artificial partners for haptic collaboration tasks, such as joint object manipulation. After an introduction, which motivates this line of research and provides according definitions, the first part of this chapter presents theoretical considerations on psychological experiments in the general design process of interactive artificial partners. Furthermore, challenges related to the specific research interest in haptic collaboration are introduced. Next, two concrete examples of psychological experiments are given: (a) A study where we examine whether dominance behavior depends on the interacting partner. The obtained results are discussed in relation to design guidelines for artificial partners. (b) An experiment which focuses on the evaluation of different configurations of the implemented artificial partner. Again the focus is on experimental challenges, especially measurements. In the conclusion the two roles of experiments in the design process of artificial partners for haptic tasks are contrasted.
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Notes
- 1.
Mental models are an internal representations of the external world, including the collaborating partner. Mental models allow to explain and predict a system state and to recognize the relationship between system components and events [25]. Recently mental models receive increasing attention in interaction design processes [20, 26, 27].
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Acknowledgements
This work was partly supported by the ImmerSence project within the 6th Framework Programme of the European Union, FET—Presence Initiative, contract number IST-2006-027141, see also www.immersence.info.
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Groten, R., Feth, D., Peer, A., Buss, M. (2012). Psychological Experiments in Haptic Collaboration Research. In: Peer, A., Giachritsis, C. (eds) Immersive Multimodal Interactive Presence. Springer Series on Touch and Haptic Systems. Springer, London. https://doi.org/10.1007/978-1-4471-2754-3_5
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