Abstract
Unity 3D is an integrated authoring tool for creating 3D interactive environments, such as games and real-time 3D visualizations. Unity consists of both an editor, for designing content, and a game engine, for executing the final product. Over the recent years since its inception in 2006, Unity was given several awards, including Wall Street Journal 2010 Technology Innovation Award and Gamasutra 2009 Top 5 Game Companies. Additionally, the company was held partly responsible for the democratization of the game development process.
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Drachen, A., Canossa, A., & Yannakakis, G. (2009). Player modeling using self-organization in Tomb Raider: Underworld. In Proceedings of IEEE Computational Intelligence in Games (CIG) 2009 (pp. 1–8). Milan: IEEE Publishers.
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Alessandro Canossa, Ph.D. is Associate Professor in the College of Arts, Media and Design at Northeastern University, he obtained a MA in Science of Communication from the University of Turin in 1999 and in 2009 he received his PhD from The Danish Design School and the Royal Danish Academy of Fine Arts, Schools of Architecture, Design and Conservation. His doctoral research was carried out in collaboration with IO Interactive, a Square Enix game development studio, and it focused on user-centric design methods and approaches. His work has been commented on and used by companies such as Ubisoft, Electronic Arts, Microsoft, and Square Enix. Within Square Enix he maintains an ongoing collaboration with IO Interactive, Crystal Dynamics and Beautiful Games Studio.
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Canossa, A. (2013). Interview with Nicholas Francis and Thomas Hagen from Unity Technologies. In: Seif El-Nasr, M., Drachen, A., Canossa, A. (eds) Game Analytics. Springer, London. https://doi.org/10.1007/978-1-4471-4769-5_8
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DOI: https://doi.org/10.1007/978-1-4471-4769-5_8
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