Abstract
Multi-Touch tables are increasingly being used in public spaces such as museums, art galleries, and libraries to help to engage the public and provide access to collections. Designing applications for this type of environment where a wide variety of people can use the table raises unique interaction issues that need to be addressed. This chapter initially provides a detailed review of research studies that have investigated the impact of multi-touch tables in cultural heritage environments. A case study into the design of a touch table application for The Hive (the first integrated public/university library and history centre in Europe) is then presented where we highlight issues experienced and lessons learned during the development process. In particular, we cover requirements gathering, design approaches used, the selection of appropriate content (for a broad user base), installation and maintenance of a table and details of an initial informal evaluation.
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Notes
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Microsoft PixelSense. http://www.microsoft.com/en-us/pixelsense/default.aspx.
- 2.
- 3.
Surface 2.0 SDK. http://msdn.microsoft.com/en-us/library/ff727815.aspx.
- 4.
Open Exhibits. http://openexhibits.org/.
- 5.
GestureWorks. http://gestureworks.com/.
- 6.
Unity. http://unity3d.com/.
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W7Multitouch. http://bit.ly/Z0Nmyy.
- 8.
Snowflake Suite. http://snowflakesuite.com/.
- 9.
Touch Events API. http://www.w3.org/TR/touch-events/.
- 10.
HTML5 Multi-Touch Applications. http://ie.microsoft.com/testdrive/.
- 11.
Surface stress tool. http://msdn.microsoft.com/en-us/library/ff727926.aspx.
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Creed, C., Sivell, J., Sear, J. (2013). Multi-Touch Tables for Exploring Heritage Content in Public Spaces. In: Ch'ng, E., Gaffney, V., Chapman, H. (eds) Visual Heritage in the Digital Age. Springer Series on Cultural Computing. Springer, London. https://doi.org/10.1007/978-1-4471-5535-5_5
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