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Definition
Traditional reinforcement-learning (RL) algorithms operate on domains with discrete state spaces. They typically represent the value function in a table, indexed by states, or by state–action pairs. However, when applying RL to domains with continuous state, a tabular representation is no longer possible. In these cases, a common approach is to represent the value function by storing the values of a small set of states (or state–action pairs), and interpolating these values to other, unstored, states (or state–action pairs). This approach is known as instance-based reinforcement learning (IBRL). The instances are the explicitly stored values, and the interpolation is typically done using well-known instance-based supervised learning algorithms.
Motivation and Background
Instance-Based Reinforcement Learning (IBRL) is one of a set of value-function approximation techniques that allow standard RL algorithms to deal with problems...
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Gordon GJ (1995) Stable function approximation in dynamic programming. In: Proceedings of the twelfth international conference on machine learning, Tahoe City, pp 261–268
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Smart, W.D. (2017). Instance-Based Reinforcement Learning. In: Sammut, C., Webb, G.I. (eds) Encyclopedia of Machine Learning and Data Mining. Springer, Boston, MA. https://doi.org/10.1007/978-1-4899-7687-1_410
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DOI: https://doi.org/10.1007/978-1-4899-7687-1_410
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