Skip to main content

Multi-agent Learning

  • Reference work entry
  • First Online:
Encyclopedia of Machine Learning and Data Mining
  • 94 Accesses

Definition

Multi-agent learning (MAL) refers to settings in which multiple agents learn simultaneously. Usually defined in a game theoretic setting, specifically in repeated games or stochastic games, the key feature that distinguishes multi-agent learning from single-agent learning is that in the former the learning of one agent impacts the learning of others. As a result, neither the problem definition for multi-agent learning nor the algorithms offered follow in a straightforward way from the single-agent case. In this first of two entries on the subject, we focus on the problem definition.

Background

The topic of multi-agent learning (MAL henceforth) has a long history in game theory, almost as long as the history of game theory itself (another more recent term for the area within game theory is interactive learning). In artificial intelligence (AI), the history of single-agent learning is of course as rich if not richer; one need not look further than this encyclopedia for...

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 699.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 949.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    Requisite background in game theory can be obtained from the many introductory texts and most compactly from Leyton-Brown and Shoham (2008). Game theoretic work on multi-agent learning is covered in Fudenberg and Levine (1998) and Young (2004). An expanded discussion of the problems addressed under the header of MAL can be found in Shoham et al. (2007) and the responses to it in Vohra and Wellman (2007). Discussion of MAL algorithms, both traditional and more novel ones, can be found in the above references, as well as in Greenwald and Littman (2007).

Recommended Reading

  • Fudenberg D, Levine D (1998) The theory of learning in games. MIT, Cambridge

    MATH  Google Scholar 

  • Greenwald A, Littman ML (eds) (2007) Special issue on learning and computational game theory. Mach Learn 67(1–2):3–6

    Google Scholar 

  • Leyton-Brown K, Shoham Y (2008) Essentials of game theory. Morgan and Claypool, San Rafael

    MATH  Google Scholar 

  • Shoham Y, Powers WR, Grenager T (2007) If multiagent learning is the answer, what is the question? Artif Intell 171(1):365–377. Special issue on foundations of multiagent learning

    MATH  Google Scholar 

  • Vohra R, Wellman MP (eds) (2007) Special issue on foundations of multiagent learning. Artif Intell 171(1)

    Google Scholar 

  • Young HP (2004) Strategic learning and its limits. Oxford University Press, Oxford

    Book  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yoav Shoham .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer Science+Business Media New York

About this entry

Cite this entry

Shoham, Y., Powers, R. (2017). Multi-agent Learning. In: Sammut, C., Webb, G.I. (eds) Encyclopedia of Machine Learning and Data Mining. Springer, Boston, MA. https://doi.org/10.1007/978-1-4899-7687-1_568

Download citation

Publish with us

Policies and ethics