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TD-Gammon

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Encyclopedia of Machine Learning and Data Mining
  • 102 Accesses

Definition

TD-Gammon is a world-champion strength backgammon program developed by Gerald Tesauro. Its development relied heavily on machine learning techniques, in particular on Temporal-Difference Learning. Contrary to successful game programs in domains such as chess, which can easily out-search their human opponents but still trail these ability of estimating the positional merits of the current board configuration, td-gammon was able to excel in backgammon for the same reasons that humans play well: its grasp of the positional strengths and weaknesses was excellent. In 1998, it lost a 100-game competition against the world champion with only 8 points. Its sometimes unconventional but very solid evaluation of certain opening strategies had a strong impact on the backgammon community and was soon adapted by professional players.

Description of the Learning System

TD-Gammon is a conventional game-playing program that uses very shallow search (the first versions only searched one ply)...

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© 2017 Springer Science+Business Media New York

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(2017). TD-Gammon. In: Sammut, C., Webb, G.I. (eds) Encyclopedia of Machine Learning and Data Mining. Springer, Boston, MA. https://doi.org/10.1007/978-1-4899-7687-1_813

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