Abstract
Traditionally, universities focus primarily on instructionist teaching. Such an understanding has been criticized from theoretical and practical points of view. We believe that sociocultural theories of learning and the concepts of social capital and social creativity hold considerable promise as a theoretical base for the repositioning of universities in the knowledge society. To illustrate our assumption, we provide case studies from the University of Colorado and the University of Siegen. These cases indicate how approaches to community-based learning can be integrated into a curriculum of applied computer science. We also discuss the role these didactical concepts can play within a practice-oriented strategy of regional innovation.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Ackermann, M., Pipek, V., & Wulf, V. (Eds.). (2003). Sharing expertise: Beyond knowledge management. Cambridge, MA: MIT.
Arias, E. G., Eden, H., Fischer, G., Gorman, A., & Scharff, E. (1999). Beyond access: Informed participation and empowerment. In C. Hoadley (Ed.), Proceedings of the 1999 conference on computer support for collaborative learning. Designing new media for a new millennium: Collaborative technology for learning, education, and training (pp. 20–32). Palo Alto, CA.
Arias, E. G., Eden, H., Fischer, G., Gorman, A., & Scharff, E. (2000). Transcending the individual human mind — Creating shared understanding through collaborative design. ACM Transactions on Computer Human-Interaction, 7(1), 84–113.
Bennis, W., & Biederman, P. W. (1997). Organizing genius: The secrets of creative collaboration. Cambridge, MA: Perseus Books.
Bereiter, C. (2002). Education and mind in the knowledge age. Mahwah, NJ: Erlbaum.
Bourdieu, P. (1985). The forms of capital. In J. G. Richardson (Ed.), Handbook of theory and research for the sociology of education (pp. 241–258). Westport, CT: Greenwood.
Brown, J. S., & Duguid, P. (1991). Organizational learning and communities-of-practice: Toward a unified view of working, learning, and innovation. Organization Science, 2(1), 40–57.
Brown, J. S., & Duguid, P. (2000). The social life of information. Boston, MA: Harvard Business School Press.
Brown, J. S., Duguid, P., & Haviland, S. (1994). Toward informed participation: Six scenarios in search of democracy in the Information Age. The Aspen Institute Quarterly, 6(4), 49–73.
Bruner, J. (1996). The culture of education. Cambridge, MA: Harvard University Press.
Cannon, D. M., & Leifer, L. J. (1999). Product-based learning in an overseas study program: The ME110K course. The Second Mudd Design Workshop — Designing Design Education for the 21st Century, Harvey Mudd College, Claremont, California, May 17–19, 1999. Available at http://sll.stanford.edu/projects/me110k/HarveyMuddPaperAnnot_OnlinePDF.pdf
Clark, H. H., & Brennan, S. E. (1991). Grounding in communication. In L. B. Resnick, J. M. Levine, & S. D. Teasley (Eds.), Perspectives on socially shared cognition (pp. 127–149). Washington, DC: APA.
Cohen, D. & Prusak, L. (2001). In good company: How social capital makes organizations work. Boston, MA: Harvard Business School Press.
Coleman, J. C. (1988). Social capital in the creation of human capital. American Journal of Sociology, 94, 95–120.
Collins, A., Brown, J. S., & Newman, S. E. (1989). Cognitive apprenticeship: Teaching the crafts of reading, writing and mathematics. In L. B. Resnick (Ed.), Knowing, learning, and instruction (pp. 453–494), Hillsdale, NJ: Erlbaum.
Csikszentmihalyi, M. (1996). Creativity: Flow and the psychology of discovery and invention. New York: HarperCollins.
dePaula, R., Fischer, G., & Ostwald, J. (2001). Courses as seeds: Expectations and realities. Proceedings of the second European conference on computer-supported collaborative learning (pp. 494–501). Maastricht, Netherlands: University of Maastricht.
Derry, S. J., & Fischer, G. (2005). Toward a model and theory for transdisciplinary graduate education. Paper presented at the meeting of the American Educational Research Association, Montreal, Canada. Available at http://l3d.cs.colorado.edu/~gerhard/papers/aera-montreal_OnlinePDF.pdf.
Duguid, P. (2003). Incentivising practise. Position paper for the Institute for Prospective Technological Studies of the European Commission. Workshop on ICT and social capital in the knowledge society, Seville, Spain, November 2–3.
Duguid, P. (2005). The art of knowing: Social and tacit dimensions of knowledge and the limits of the community. The Information Society, 21, 109–118.
Engeström, Y. (2001). Expansive learning at work: Toward an activity theoretical reconceptualization. Journal of Education and Work, 14(1), 133–156.
Fischer, G. (1998). Creating the university of the 21st century: Cultural change and risk taking — Consequences of and reflections on teaching an experimental course. Unpublished manuscript. Available at http://l3d.cs.colorado.edu/~gerhard/reports/cu-risktaking1998_OnlinePDF.pdf
Fischer, G. (2001). Communities of interest: Learning through the interaction of multiple knowledge systems. In The 24th annual information systems research seminar in Scandinavia (pp. 1–14), Ulvik, Norway.
Fischer, G. (2002). Beyond ‘couch potatoes’: From consumers to designers and active contributors. In FirstMonday, Issue 7. Available at http://firstmonday.org/issues/issue7_12/fischer/
Fischer, G. (2006). Distributed intelligence: Extending the power of the unaided, individual human mind. In A. Celentano (Ed.), Proceedings of the advanced visual interfaces (AVI) conference (pp. 7–14). New York: ACM.
Fischer, G., & Giaccardi, E. (2006). Meta-design: A framework for the future of enduser development. In H. Lieberman, F. Paternò, & V. Wulf (Eds.), End user development: Empowering people to flexibly employ advanced information and communication technology (pp. 421–452). Dordrecht, The Netherlands: Kluwer.
Fischer, G., Scharff, E., & Ye, Y. (2004). Fostering social creativity by increasing social capital. In M. Huysman & V. Wulf (Eds.), Social capital and information technology (pp. 355–399). Cambridge, MA: MIT.
Fischer, G., Giaccardi, E., Eden, H., Sugimoto, M., & Ye, Y. (2005). Beyond binary choices: Integrating individual and social creativity. International Journal of Human-Computer Studies (IJHCS), 63(4/5), 482–512. Special issue on Computer Support for Creativity.
Florida, R. (2002). The rise of the creative class and how it’s transforming work, leisure, community and everyday life. New York: Basic Books.
Gardner, H. (1991). The unschooled mind. New York: Basic Books.
Granovetter, M. (1973). The strength of weak ties. American Journal of Sociology, 78(6), 1360–1380.
Greenbaum, J., & Kyng, M. (Eds.). (1991). Design at work: Cooperative design of computer systems. Hillsdale, NJ: Erlbaum.
Grow, G. O. (1991/1996). Teaching learners to be self-directed. Adult Education Quarterly, 41 (3), 125–149.
Hollan, J., Hutchins, E., & Kirsch, D. (2001). Distributed cognition: Toward a new foundation for human—computer interaction research. In J. M. Carroll (Ed.), Human—computer interaction in the new millennium (pp. 75–94). New York: ACM.
Huysman, M., & Wulf, V. (Eds.). (2004a). Social capital and information technology. Cambridge, MA: MIT.
Huysman, M., & Wulf, V. (2004b) Social capital and IT — Current debates and research. In M. Huysman & V. Wulf (Eds.), Social capital and information technology (pp. 1–16). Cambridge, MA: MIT.
Illich, I. (1971). Deschooling society. New York: Harper and Row.
Janis, I. (1972). Victims of groupthink. Boston: Houghton Mifflin.
John-Steiner, V. (2000). Creative collaboration. Oxford, UK: Oxford University Press.
Jonassen, D. H., & Mandl, H. (Eds.). (1990). Designing hypermedia for learning. Berlin: Springer.
Kolmos, A., Fink, F. K., & Krogh, L. (Eds.). (2004). The Aalborg PBL Model — Progress, diversity and challenges. Aalborg: Aalborg University Press.
L3D. (2006). Center for lifelong learning and design homepage. Boulder, CO: University of Colorado. Available at http://l3d.cs.colorado.edu/.
Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. New York: Cambridge University Press.
Lorden, J., & Slimowitz, J. (2003). NSF workshop examines the future of graduate education. CGS Communicator, 36(5), 3–5.
Mumford, E. (1987). Sociotechnical systems design: Evolving theory and practice. In G. Bjerknes, P. Ehn, & M. Kyng (Eds.), Computers and democracy (pp. 59–76). Aldershot, UK: Avebury.
Mumford, E. (2000). Socio-technical design: An unfulfilled promise or a future opportunity. In A. Sloane & F. van Rijn (Eds.), Proceedings of the IFIP TC9 WG9.3 international conference on home oriented informatics and telematics, “IF at home: Virtual influences on everyday life”: Information, technology and society (pp. 45–60). Devender, The Netherlands: Kluwer.
Nahapiet, J., & Ghoshal, S. (1998). Social capital, intellectual capital, and organizational advantage. Academy of Management Review, 23(2), 242–266.
National-Research-Council (2003). Beyond productivity: Information technology, innovation, and creativity. Washington, DC: National Academy Press.
Noam, E. M. (1995). Electronics and the dim future of the university. Science, 270(5234), 247–249.
Nonaka, I., & Takeuchi, H. (1995). The knowledge-creating company: How Japanese companies create the dynamics of innovation. New York: Oxford University Press.
Norlin, G. (1935). Norlin’s speech on charge to the graduates. Available at http://ucblibraries.colorado.edu/about/norlin.htm
Norman, D. (2001). In defense of cheating. Available at http://jnd.org/dn.mss/InDefenseOfCheating.html
Pea, R. D. (2004). The social and technological dimensions of scaffolding and related theoretical concepts for learning, education, and human activity. The Journal of the Learning Sciences, 13(3), 423–451.
Putnam, R. (1993). The prosperous community: Social capital and public life. American Prospect, 13, 35–42.
Rittel, H. (1984). Second-generation design methods. In N. Cross (Ed.), Developments in design methodology (pp. 317–327). New York: Wiley.
Rogoff, B., Matsuov, E., & White, C. (1998). Models of teaching and learning: Participation in a community of learners. In D. R. Olsen & N. Torrance (Eds.), The handbook of education and human development — New models of learning, teaching and schooling (pp. 388–414). Oxford, UK: Blackwell.
Rohde, M., Klamma, R., & Wulf, V. (2005). Establishing communities of practice among students and start-up companies. In T. Koschmann, D. D. Suthers, & T. W. Chan (Eds.), Proceedings of CSCL 2005. Computer support for collaborative learning: The next 10 years! (pp. 514–519). Mahwah, NJ: Erlbaum.
Rohde, M., Klamma, R., Jarke, M., & Wulf, V. (2007). Reality is our laboratory: Communities of practice in applied computer science. Behavior and Information Technology (BIT), 26(1), 81–94.
Salomon, G. (1993). Distributed cognitions: Psychological and educational considerations. Cambridge, UK: Cambridge University Press.
Saxenian, A. (1994). Regional advantage: Culture and competition in Silicon Valley and Route 128. Boston, MA: Harvard University Press.
Scardamalia, M., & Bereiter, C. (1994). Computer support for knowledge-building communities. The Journal of the Learning Sciences, 3(3), 265–283.
Schön, D. A. (1983). The reflective practitioner: How professionals think in action. New York: Basic Books.
Shaffer, D. W. (2004). Pedagogical praxis: The professions as models for post-industrial education. Teachers College Record, 106(7), 1401–1421.
Simon, H. A. (1996). The sciences of the artificial, 3rd ed. Cambridge, MA: MIT.
Snow, C. P. (1993). The two cultures. Cambridge, UK: Cambridge University Press.
Suchman, L. A. (1987). Plans and situated actions. Cambridge, UK: Cambridge University Press.
Turkle, S., & Papert, S. (1991). Epistemological pluralism and the revaluation of the concrete. In I. Harel & S. Papert (Eds.), Constructionism (pp. 161–191). Norwood, NJ: Ablex.
URAP. (2006). Undergraduate research apprenticeship program. Available at http://l3d.cs.colorado.edu/urap/
Vygotsky, L. (1986). Thought and language. Cambridge, MA: MIT.
Wenger, E. (1998). Communities of practice — Learning, meaning, and identity. Cambridge, UK: Cambridge University Press.
Winograd, T., & Flores, F. (1986). Understanding computers and cognition: A new foundation for design. Norwood, NJ: Ablex.
Acknowledgments
We thank (1) the members of the Center for LifeLong Learning and Design at the University of Colorado, who have made major contributions to the conceptual framework described in this paper; (2) the colleagues from the University of Siegen and RWTH Aachen, with whom the courses in practice have been developed and realized; (3) Sharon Derry (University of Wisconsin), who collaborated with us to develop the concepts of transdisciplinary education; (4) Kenneth P. Morse (MIT), whose kind invitation allowed us to experience practice-based education at the Sloan School’s Entrepreneurship Center; (5) the following companies: Billiton, Siegen; Buhl Data, Neunkirchen; Domestic, Siegen; and Media Dialog, Siegen, for their cooperation within the CiP education program of the University of Siegen; and (6) David Tietjen (Drexel University), who edited the final version.
The research was supported by (1) the National Science Foundation, Grant REC-0106976 “Social Creativity and Meta-Design in Lifelong Learning Communities”; (2) the Coleman Institute, Boulder, Colorado, USA; (3) the German American Fulbright Commission, which provided a scholarship for Volker Wulf; and (4) the German Federal Ministry for Education and Research (bmb+f), which funded the research projects “Wissensprojekt Informatiksysteme im Kontext — Vernetzte Lerngemeinschaften in gestaltungs- und IT-orientierten Studiengängen (Wisspro)” (Fkz.: 08 NM 052A) and “Virtuelles Software Engineering Kompetenzzentrum (VSEK)” (Fkz.: 01 IS C39E).
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag London Limited
About this chapter
Cite this chapter
Fischer, G., Rohde, M., Wulf, V. (2009). Community-Based Learning: The Core Competency of Residential, Research-Based Universities. In: Carroll, J.M. (eds) Learning in Communities. Human-Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-84800-332-3_12
Download citation
DOI: https://doi.org/10.1007/978-1-84800-332-3_12
Publisher Name: Springer, London
Print ISBN: 978-1-84800-331-6
Online ISBN: 978-1-84800-332-3
eBook Packages: Computer ScienceComputer Science (R0)