Abstract
In the entertainment application area, one of the major aims is to develop believable agents. To achieve this aim, agents should be highly autonomous, situated, flexible, and display affect. The Reactive-Causal Architecture (ReCau) is proposed to simulate these core attributes. In its current form, ReCau cannot explain the effects of emotions on intelligent behaviour. This study aims is to further improve the emotion model of ReCau to explain the effects of emotions on intelligent behaviour. This improvement allows ReCau to be emotional to support the development of believable agents.
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Aydin, A.O., Orgun, M.A. (2009). The Reactive-Causal Architecture: Introducing an Emotion Model along with Theories of Needs. In: Bramer, M., Petridis, M., Coenen, F. (eds) Research and Development in Intelligent Systems XXV. SGAI 2008. Springer, London. https://doi.org/10.1007/978-1-84882-171-2_15
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DOI: https://doi.org/10.1007/978-1-84882-171-2_15
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