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Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education

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Computer-Aided Design of User Interfaces VI

Abstract

The use of new technological and learning methods that help to improve the learning process has produced the inclusion of the video games as active elements in the classrooms. Video Games are ideal learning tools since they provide training skills, promote independence, increase and improve students’ concentration and attention. For special education students with learning difficulties, it is very important to adapt the game to each student’s cognitive level and skills. The present work describes our experience in the design and the use of video game as new forms to create didactic learning tools to pupils with serious communication problems as autism, dysphasia, ictus, or cerebral palsy.

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Acknowledgments

This study and work is financed by the Spanish International Commission for Science and Technology (CICYT) and DESACO project (TIN2008-06596-C02-2) and the F.P.U. Programme of the Ministry of Education and Science, Spain.

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Correspondence to José Luis González Sánchez .

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© 2009 Springer-Verlag London Limited

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Sánchez, J.L.G., Gutiérrez, F.L., Cabrera, M., Zea, N.P. (2009). Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education. In: Lopez Jaquero, V., Montero Simarro, F., Molina Masso, J., Vanderdonckt, J. (eds) Computer-Aided Design of User Interfaces VI. Springer, London. https://doi.org/10.1007/978-1-84882-206-1_7

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  • DOI: https://doi.org/10.1007/978-1-84882-206-1_7

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84882-205-4

  • Online ISBN: 978-1-84882-206-1

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