Abstract
In earlier work we proposed the Watch-and-Comment (WaC) paradigm as the seamless capture of multimodal comments made by one or more users while watching a video, resulting in the automatic generation of multimedia documents specifying annotated interactive videos. The aim is to allow services to be offered by applying document engineering techniques to the multimedia document generated automatically. The WaC paradigm was demonstrated with a WaCTool prototype application which supports multimodal annotation over video frames and segments, producing a corresponding interactive video. In this chapter, we extend the WaC paradigm to consider contexts in which several viewers may use their own mobile devices while watching and commenting on an interactive-TV program. We first review our previous work. Next, we discuss scenarios in which mobile users can collaborate via the WaC paradigm. We then present a new prototype application which allows users to employ their mobile devices to collaboratively annotate points of interest in video and interactive-TV programs. We also detail the current software infrastructure which supports our new prototype; the infrastructure extends the Ginga middleware for the Brazilian Digital TV with an implementation of the UPnP protocol – the aim is to provide the seamless integration of the users’ mobile devices into the TV environment. As a result, the work reported in this chapter defines the WaC paradigm for the mobile-user as an approach to allow the collaborative annotation of the points of interest in video and interactive-TV programs.
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Notes
- 1.
http://www.w3.org/TR/2008/REC-SMIL3-20081201, visited on March 13, 2009.
- 2.
http://www.ncl.org.br, visited on March 13, 2009.
- 3.
http://www.nintendo.com/wii/what/accessories, visited on March 13, 2009.
- 4.
http://www.apple.com/ipodtouch, visited on March 13, 2009.
- 5.
http://www.youtube.com, visited on March 13, 2009.
- 6.
http://www.asterpix.com, visited on March 13, 2009.
- 7.
In this text we use video to refer to digital (non-interactive) video, and interactive video to refer to digital interactive video.
- 8.
Compact Oxford English Dictionary of Current English http://www.askoxford.com/concise oed/discrimination, visited on March 13, 2009.
- 9.
Implemented using the Cyberlink UPnP API for C ++ http://clinkcc.sourceforge.net, visited on March 13, 2009.
- 10.
Java 2 Micro Edition for mobile devices and Java 2 Standard Edition to other devices such as a netbook computer or a tablet PC.
- 11.
http://www.microsoft.com/windowsxp/using/moviemaker, visited on March 13, 2009.
- 12.
http://www.apple.com/imovie, visited on March 13, 2009.
- 13.
http://www.adobe.com/products/premiere, visited on March 13, 2009.
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Acknowledgements
We thank the following organizations for their financial support: FINEP, FAPESP, CAPES, and CNPq. We thank Dick Bulterman for great discussions on this topic. We thank Luiz F. G. Soares for inspiring us with Ginga-NCL. We thank Felipe S. Santos, Bruno C. Furtado, and Rudinei Goularte for their collaboration in our previous work.
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Pimentel, M.d.G.C., Cattelan, R.G., Melo, E.L., Freitas, G.B., Teixeira, C.A. (2010). Watch-and-Comment as an Approach to Collaboratively Annotate Points of Interest in Video and Interactive-TV Programs. In: Marcus, A., Roibás, A., Sala, R. (eds) Mobile TV: Customizing Content and Experience. Human-Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-84882-701-1_23
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