Abstract
Has ubiquitous computing entered our lives as anticipated in the early 90s or at the turn of the millennium? In this last decade, the processing of media combined with sensing and communication capabilities has been slowly entering our lives through powerful smartphones, multimodal game consoles, instrumented cars, and large displays pervading public spaces. However, the visionary formulations (Weiser 1991) and updated scenarios (Abowd and Mynatt 2000) have not been realized, despite the fact that the technology has become increasingly accessible.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Abowd GD & Mynatt ED (2000) Charting past, present and future research in ubiquitous computing. ACM Transactions on Computer-Human Interaction, 7(1), 29–58. DOI= http://doi.acm.org/ 10.1145/344949.344988
Arias E, Eden H & Fisher G (1997) Enhancing communication, facilitating shared understanding and creating better artifacts by integrating physical and computational media for design. In: Proceedings of the 2nd Conference on Designing interactive Systems: Processes, Practices, Methods and Techniques,1–12). ACM Press, New York
Benford S, Magerkurth C. & Ljungstrand P (2005) Bridging the physical and digital in pervasive gaming. Communications of the ACM, 48(3), 54–57. DOI= http://doi.acm.org/ 10.1145/1047671.1047704
Brignull H & Rogers Y (2003) Enticing people to interact with large public displays in public spaces. In Proceedings of INTERACT 2003, 17–24. IOS Press, Amsterdam
Brown B & Chalmers M (2003) Tourism and mobile technology. In Kuutti K, Karsten EH, Fitzpatrick G, Dourish P & Schmidt K (Eds) Proceedings of ECSCW 2003, 335–355. Kluwer Academic Publishers, Norwell
Buxton W (1997) Living in augmented reality: ubiquitous media and reactive environments. In Finn K, Sellen A & Wilber S (eds). Video mediated communication, 363–384. Lawrence Erlbaum Associates, Hillsdale
Costabile MF, De Angeli A, Lanzilotti R, Ardito C, Buono P & Pederson T (2008) Explore! possibilities and challenges of mobile learning. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’08, pp. 145–154). ACM Press, New York. DOI= http://doi.acm.org/ 10.1145/1357054.1357080
Crabtree A, Rodden R & Benford S (2005) Moving with the times: IT research and the boundaries of CSCW. Computer Supported Cooperative Work, 14, 217–251
Crabtree A & Rodden T (2008) Hybrid ecologies: understanding cooperative interaction in emerging physical-digital environments. Personal and Ubiquitous Computing 12(7), 481–493
Ehn P & Kyng M (1992) Cardboard computers: mocking-it-up or hands-on the future. In: Greenbaum J & Kyng M (eds) Design at work: cooperative design of computer systems, 169–196. Lawrence Erlbaum Associates, Hillsdale
Forlizzi J & Battarbee K (2004) Understanding experience in interactive systems. In: Proceedings of the 5th Conference on Designing interactive Systems: Processes, Practices, Methods and Technique, 261–268. ACM Press,New York. DOI= http://doi.acm.org/ 10.1145/1013115.1013152
Frohlich D, Kuchinsky A, Pering C, Don A & Ariss S (2002) Requirements for photoware. In: Proceedings of the 2002 ACM Conference on Computer Supported Cooperative Work, 166–175. ACM Press, New York. DOI= http://doi.acm.org/ 10.1145/587078.587102
Goffman E (1956) The presentation of self in everyday life. Anchor Books, New York
Goffman E (1963) Behavior in public places. Free Press, New York
Grudin J (2002) Group dynamics and ubiquitous computing. Communications of the ACM 45(12): 74–78. DOI= http://doi.acm.org/ 10.1145/585597.585618
Heath C, Luff PK, vom Lehn D, Hindmarsh J & Cleverly J (2002) Crafting participation: designing ecologies, configuring experience. Visual Communication 1(1): 9–34
Hornecker E Jacob Buur (2006) Getting a Grip on Tangible Interaction: A Framework on Physical Space and Social Interaction. Proc. of CHI 2006. Montreal, Canada. ACM Press pp. 437–446
Hornecker E & Buur J (2006) Getting a grip on tangible interaction: a framework on physical space and social interaction. In: Grinter R, Rodden T, Aoki P, Cutrell E, Jeffries R & Olson G (Eds) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems , 437–446. ACM Press, New York. DOI= http://doi.acm.org/ 10.1145/1124772.1124838
Hornecker E, Marshall P & Rogers Y (2007) From entry to access - how shareability comes about. In: Proceedings of the 2007 Conference on Designing Pleasurable Products and interfaces, 328–342. ACM Press, New York. DOI= http://doi.acm.org/ 10.1145/1314161.1314191
Huang, E.M., Mynatt, E.D. & Trimble, J.P. (2007). Displays in the wild: understanding the dynamics and evolution of a display ecology. Personal and Ubiquitous Computing 11 (7): 537–547
Jacucci G (2004) Interaction as performance. cases of configuring physical interfaces in mixed media. Doctoral Thesis, University of Oulu. Oulu: Acta Universitatis
Jacucci G & Salovaara A(2005). Mobile media sharing in large-scale events – beyond MMS. Interactions 12(6): 32–35
Jacucci G, Oulasvirta A, Salovaara A & Sarvas R (2005) Supporting the shared experience of spectators through mobile group media. In: Proceedings of the 2005 international ACM SIGGROUP Conference on Supporting Group Work, 207–216. ACM Press, New York. DOI= http://doi.acm.org/ 10.1145/1099203.1099241
Jacucci G, Oulasvirta A & Salovaara A (2007a) Active construction of experience through mobile media: a field study with implications for recording and sharing. Personal and Ubiquitous Computing 11(4): 215–234
Jacucci G, Oulasvirta A, Ilmonen T, Evans J & Salovaara A (2007b) CoMedia: mobile group media for active spectatorship. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1273–1282. ACM Press, New York. DOI= http://doi.acm.org/ 10.1145/1240624.1240817
Kristoffersen S & Ljungberg FL (1999) “Making place” to make IT work: empirical explorations of HCI for mobile CSCW. In: Proceedings of the international ACM SIGGROUP Conference on Supporting Group Work (SIGGROUP 1999, 276–285). ACM Press, New York. DOI= http://doi.acm.org/ 10.1145/320297.320330
Matsushita N & Rekimoto J (2003) HoloWall: designing a finger, hand, body and object sensitive wall. In: Proceedings of the 10th Annual ACM Symposium on User interface Software and Technology (UIST 2003, 159–168). ACM Press, New York. DOI= http://doi.acm.org/ 10.1145/263407.263549
Morris MR, Huang A, Paepcke A & Winograd T (2006) Cooperative gestures: multi-user gestural interactions for colocated groupware. In: Grinter R, Rodden T, Aoki P, Cutrell E, Jeffries R & Olson G (Eds) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems ‘06, 1201–1210. ACM Press, New York. DOI= http://doi.acm.org/ 10.1145/1124772.1124952
Peltonen P, Salovaara A, Jacucci G, Ilmonen T, Ardito C, Saarikko P & Batra V (2007) Extending large-scale event participation with user-created mobile media on a public display. In: Proceedings of the 6th international Conference on Mobile and Ubiquitous Multimedia ’07, 131–138. ACM Press, New York. DOI= http://doi.acm.org/ 10.1145/1329469.1329487
Peltonen P, Kurvinen E, Salovaara A, Jacucci G, Ilmonen T, Evans J, Oulasvirta A & Saarikko, P (2008) “It’s mine, don’t touch!”: interactions at a large multi-touch display in a city centre. In: Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems ’08, 1285–1294. ACM Press, New York. DOI= http://doi.acm.org/ 10.1145/1357054.1357255
Perry M, O’Hara K, Sellen A, Brown B & Harper R (2001) Dealing with mobility: understanding access anytime, anywhere. In: ACM Transactions on Computer-Human Interaction (TOCHI) 8(4): 323–347. DOI= http://doi.acm.org/ 10.1145/504704.504707
Robertson T (2002) The public availability of actions and artefacts. Computer Supported Cooperative Work 11(3–4): 299–316
Rogers Y, Hazlewood W, Blevis E & Lim Y-K (2004) Finger talk: collaborative decision-making using talk and fingertip interaction around a tabletop display. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’04, 1271–1274). New York: ACM Press.
Russell DM, Drews D & Sue A (2002) Social aspects of using large public interactive displays for collaboration. In: Borriello G & Holmquist LE (eds) Proceedings of the 4th international Conference on Ubiquitous Computing, 229–236). Springer, London
Sacks H, Schegloff EA & Jefferson G (1974) A simplest systematics for the organization of turn taking in conversation. Language 50(4): 696–735
Salovaara A, Jacucci G, Oulasvirta A, Kanerva P, Kurvinen E & Tiitta S (2006) Collective creation and sense-making of mobile media. In: Grinter R, Rodden T, Aoki P, Cutrell E, Jeffries R & Olson G (Eds) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems ‘06, 1211–1220. ACM Press, New York. DOI= http://doi.acm.org/ 10.1145/1124772.1124954
Schutz A (1967) The phenomenology of the social world. Northwestern University Press, Chicago
Shen C, Lesh N, Vernier F, Forlines C & Frost J (2002) Sharing and building digital group histories. In Proceedings of the 2002 ACM Conference on Computer Supported Cooperative Work, 324–333. ACM Press, New York. DOI= http://doi.acm.org/ 10.1145/587078.587124
Wagner D, Reitmayr G, Mulloni A, Drummond T & Schmalstieg D (2008) Pose tracking from natural features on mobile phones. In Proceedings of IEEE International Symposium on Mixed and Augmented Reality, 125–134. Available: http://dx.doi.org/ 10.1109/ISMAR.2008.4637338
Weiser M (1991) The computer for the 21st century. Scientific American 265(3): 94 –104
Wu M & Balakrishnan R (2003). Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays. In Proceedings of the 16th Annual ACM Symposium on User interface Software and Technology, 193–202. ACM Press, New York. DOI= http://doi.acm.org/ 10.1145/964696.964718
Acknowledgment
We thank Tommi Ilmonen and John Evans, who worked on the City Wall. MapLens and DigiMap were developed in cooperation with the University of Oulu, Graz University of Technology and the University of Cambridge, within the IPCity project funded by the 6th Framework Research Programme of the EU. We thank Saija Lemmelä and Jaana Juntunen for their contribution in the analysis of MapLens trials.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag London
About this chapter
Cite this chapter
Jacucci, G., Peltonen, P., Morrison, A., Salovaara, A., Kurvinen, E., Oulasvirta, A. (2009). Ubiquitous Media for Collocated Interaction. In: Willis, K., Roussos, G., Chorianopoulos, K., Struppek, M. (eds) Shared Encounters. Computer Supported Cooperative Work. Springer, London. https://doi.org/10.1007/978-1-84882-727-1_2
Download citation
DOI: https://doi.org/10.1007/978-1-84882-727-1_2
Published:
Publisher Name: Springer, London
Print ISBN: 978-1-84882-726-4
Online ISBN: 978-1-84882-727-1
eBook Packages: Computer ScienceComputer Science (R0)