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A Spherical XOR Gate Implemented in the Game of Life

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Game of Life Cellular Automata
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Abstract

Are there uniquely spherical cellular automata machines? Might there be computational processes that come about more naturally on spheres than they would in the plane? This chapter describes an exploration of geodesic grids as environments for cellular automata (CA) and specifically addresses the movements of Game of Life (GoL) gliders whose interactions are affected by the positive curvature of spheres. 2D CA are typically arranged on regular planar grids with periodic boundary conditions — equivalent to the topology of a torus. This chapter instead considers the dynamics of CA on spheres. The unavoidable discontinuities that arise from mapping a 2D grid onto the sphere are accepted as integral components of the environment. A novel XOR gate built on GoL is demonstrated, utilizing the double-crossing of glider paths following geodesic great circles.

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Correspondence to Jeffrey Ventrella .

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Ventrella, J. (2010). A Spherical XOR Gate Implemented in the Game of Life. In: Adamatzky, A. (eds) Game of Life Cellular Automata. Springer, London. https://doi.org/10.1007/978-1-84996-217-9_19

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  • DOI: https://doi.org/10.1007/978-1-84996-217-9_19

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84996-216-2

  • Online ISBN: 978-1-84996-217-9

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