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Abstract

At the time when the first author was post-graduate student, in the evenings he used to entertain himself with the equipment in the electronic music studio at the University of York until dawn. It must have been around three o’clock in the morning of a rather cold winter night in the late 1980s, when he connected his Atari 1040ST computer to a synthesizer to test the first prototype of a system, which he was developing for his thesis. The system, named CAMUS (short for Cellular Automata Music), implemented a method that he invented to render music from the behaviour of the Game of Life (GoL) cellular automata (CA).

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Correspondence to Eduardo R. Miranda .

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© 2010 Springer-Verlag London Limited

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Miranda, E.R., Kirke, A. (2010). Game of Life Music. In: Adamatzky, A. (eds) Game of Life Cellular Automata. Springer, London. https://doi.org/10.1007/978-1-84996-217-9_24

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  • DOI: https://doi.org/10.1007/978-1-84996-217-9_24

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84996-216-2

  • Online ISBN: 978-1-84996-217-9

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